Larian’s Divinity: Original Sin changed that in 2014, building cooperative play right into the campaign, and producing one of the best co-op games as a result. Some of these games – like Baldur’s Gate and Neverwinter Nights – had multiplayer, but it was always an afterthought, letting a second player tag along for the ride without letting them forge their own path. From the great CRPGs of the ’90s through the entire Elder Scrolls series, Dragon Age, and The Witcher, solitude felt like an endemic part of the genre experience close the blinds, light a girthy asymmetrically melted candle to set the right ambience, and lose yourself in your own stories in Skyrim. ![]() ![]() There was a time when the idea of playing a sweeping fantasy RPG with a grand branching story, freedom, and choices innumerable was, well, the stuff of fantasy.
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